Ranked liar's dice · Online

Play
for rank.

BID. BLUFF. CLIMB.

Pips & Lies is built to be the most competitive liar's dice game in the world. Three ranked queues, an Elo rating on every ladder, seasons with podiums, live events with their own rules, and a record of every bid you make.

DOWNLOAD ON THEAPP STORE HOW RANKED WORKS
EXAMPLE PROFILE OVERALL
SHARK
1096 +14

TOP 4% OF RANKED PLAYERS

WILD ONES1112SHARK
STRAIGHT1071SHARP
1V11044SHARP
News A new event, THE HOUSE, opens in October — and the coach is coming. READ MORE →

Ranked

Four ladders.
One number that matters.

Wild ones and straight ones are different games, so they get different queues and different ratings. Overall adds them up. The 1v1 stands on its own.

Wild ones

3–6

players, five dice each. Ones count as any face.

Straight ones

3–6

players, five dice each. A one is just a one.

1v1 Duel

10 dice

each, straight ones, head to head. Its own rating and its own podium.

Overall

Wild + straight

Every multiplayer ranked match moves it. The season podium is decided here.

  1. LEGEND1130+
  2. SHARK1080–1129
  3. SHARP1040–1079
  4. REGULAR960–1039You start here
  5. ROOKIE880–959
  6. FRESH MEATbelow 880
  • Elo, built for tables of up to six. Every finish is scored against each player you beat and each player who beat you.
  • Everyone starts at 1000. Your first fifteen matches are provisional and move faster. After that, a rating has to be earned.
  • Leaving is losing. Walk out of a ranked match and you finish last. A dropped connection gets 45 seconds to come back.
  • A board for every ladder. The top 100 on Overall, wild, straight and the 1v1, for the season and for all time. Five rated matches put you on it.

Seasons & events

Every season, a new race

Seasons

A fresh ladder. Your rating stays.

Each season opens a new ladder at 1000, on top of your career rating, which never resets. Play ten matches to place. The top three on Overall and in the 1v1 take prizes that are never sold.

  1. 2NDStormcore
  2. 1STCrownshard
  3. 3RDBlood Moon
  • 5 matches · a banner
  • 15 matches · dice
  • 30 matches · an avatar

Live events

Different rules. Their own board.

Every event deals a different game. The rule set changes from one event to the next — how many dice you hold, whether ones are wild, or a twist of its own — and each runs for a few weeks with its own rating, its own leaderboard and its own prizes. You have to learn the table all over again.

THE LONG CON · seven dice each, wild ones

Dragonhide50 event matches
Dead Man's Tell1st place
  • Prizes for playing and for the podium
  • Event prizes are never sold

Statistics

Every bid on record

Win rate and streaks are the start. Pips & Lies also tracks how often your bids hold when someone calls them, how many of your own calls land, and how you bid on every face from one to six.

  • Kept apart for wild and straight ones — they are different games
  • See your percentile among ranked players on every ladder
  • Biggest bid held, biggest bluff caught, players knocked out
EXAMPLE PROFILE · WILD ONES
41%win rate
72%your bids hold
64%calls that landed
7best streak

HOW YOUR BIDS SURVIVE, BY FACE

  1. Ones81%
  2. Twos66%
  3. Threes74%
  4. Fours58%
  5. Fives77%
  6. Sixes69%

Trophies

Fourteen achievements. Five tiers each.

Eagle Eye, Master Bluffer, Last Pip Standing and more climb from bronze to diamond, next to six legendaries. Trophy points unlock banners, a gold cup and obsidian dice.

  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Legendary

Cosmetics

Wear what you won

Over 150 cups, dice, avatars, banners, mats and emojis. The rarest are never for sale: they come from podiums, ratings, events and trophies.

Fair tables

A rating you can trust

  • No bots in ranked. Bots only fill chairs at private tables, and private tables never move rating, trophies or stats.
  • One queue per rule set. Wild and straight players are never mixed, and one account holds one place in line.
  • No walking away. Leave, or idle through your turns, and the match counts as last place.
  • Your say over who you meet. Block a player and the two of you are never seated together again.

New to liar's dice?

One round, start to reveal

  1. 01

    Roll in secret

    Everyone shakes their cup and peeks. Your dice are yours alone.

  2. 02

    Bid on the table

    Claim how many of a face sit under every cup — not just yours. Each bid must beat the last.

  3. 03

    Raise or call

    Think it's a lie? Call it. Otherwise you have to go higher.

  4. 04

    Every cup lifts

    Wrong side of the call loses a die. Lose them all and you're out.

Also in the app · Social deduction

Trust. Promise. Betray.

Pips & Treason

Six to ten players, and two to four of them are traitors. Every promise is made out loud, and the dice run out.

  • A public career of its own, kept apart from your dice record
  • Private leagues for the crew you play with every week
  • Public tables seat you as soon as six are waiting

Your rating starts at 1000.

Free to download. Where it goes is up to you.

DOWNLOAD ON THEAPP STORE