How to play
liar's dice.

BID. BLUFF. CALL LIAR.

On this page · 7 sections

Liar's dice is a bluffing game for two to six players. Everyone hides their own dice under a cup, and everyone bids on what is on the whole table. You can see only your own dice, so every bid is part information and part bluff. Last player with a die left wins.

The setup

Making a bid

A bid has two numbers: a quantity and a face. “Four 3s” means: there are at least four dice showing 3 on the table.

The first player of the round makes any bid. After that, each player has two choices on their turn.

Raise, or call liar

Who loses a die

Wild ones and straight ones

Every table plays with one of two rule sets, and it changes how the counting works. The wild ones page compares them in detail.

Rule What a 1 is worth Effect
Wild ones A 1 counts as any face you bid on. Bids on 2 to 6 count their own face plus all the 1s. An unseen die is worth more, so bids run higher.
Straight ones A 1 is an ordinary face. Only dice showing the bid face count. Bids are lower and every die is worth less.

Under wild ones, a bid on 1s counts only the 1s. In both rule sets, a 1 is the lowest face when you raise at the same quantity.

An example round

Three players, wild ones. Ana opens with “two 4s”. Ben has a 4 and a 1 in his hand and raises to “four 4s”. Cleo has no 4s and no 1s, and does not believe it.

“Liar!” The cups come up. Counting the 4s and the wild 1s on the whole table gives three. Three is fewer than four, so Ben's bluff was caught and he loses a die. Ben starts the next round.

Tips for a first game

Play it with a rating

Pips & Lies is liar's dice online. You play real opponents in ranked queues, with an Elo rating on every ladder, or at a private table with friends that never touches your rating.

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